Showing posts with label Fiction. Show all posts
Showing posts with label Fiction. Show all posts

Wednesday, September 26, 2018

40k Narrative Campaign Pack for Download: Verdict of Mirandus (4 Players)

Recently BOLS released an article on narrative campaigns, and I found it quite engaging as it discussed an area of 40k that I'm very interested in, but one that I feel GW has been a bit slack in supporting.

As such, I spent quite a bit of time developing a campaign for some local players.  This pack is the result of the campaign, providing a set of generic rules able to be used for any four forces, along with the narrative story of the campaign, and the actual game results from each Chapter.

Note that that my approach to this story was to reveal the actual story like a serial, with each new chapter being shared only after the completion of the prior chapter, and then the epilogue and conclusion were released after the campaign play had completed.  This should provide a building block for any group of armies, allowing the person running the campaign to spend more time developing the story and making tweaks to fit their own needs. 

In the case of our play it was Ulthwe, Deathguard, Necrons, and Astra Militarum.

Download it below!



Download: Verdict of Mirandus Campaign Pack

Sunday, January 18, 2015

The Stand - an apocalypse scenario

Well, it's been just over a month since I published something, and that's mostly been because of the holidays, but I also spent a few weeks in Hong Kong.  I've been working on editing a battle report from November, an Apocalypse game I played, but it takes a while.  For anyone that's watched one of my reports, I try to do quite a bit of editing.

As a pre-amble to the completion and eventual release of that video I figured I'd share the scenario that we played.  As a caveat, this scenario was built and agreed to by both my opponent and me.  I used a scenario from Valedor as the foundation for this scenario.  In the Valedor scenario the Eldar go First with no chance to seize.  I also crafted fluff to build this game in to the Myrddin Campaign and it had an effect on the army design.

The Stand

Myrddin is in ruins as the Imperium has become embroiled in a war that rages across the whole of the planet.  The destruction wrought by the forces of chaos, and no available assistance from the Ordo Malleus have forced the hand of humanity to reach out to the Tau Empire for reinforcements.  As a powerful Space Marine Librarium in a nearby strike cruiser scours the ephemeral aura of the planet to divine the location of massive warp incursions they direct a combined force of Imperial Guard and tau in a pincer attack towards a powerful pulse of psychic energy.  Little do they know it is not a nest of daemons they approach, but an Eldar warhost, freshly entered from the webway and empowered with the psychic might of nearly the entire Farseer Council of Ulthwe.

Deployment: The allied forces must set up within 18" of either short edges.  The Eldar player must set up within 12" of the (short) center line of the table.  Infiltrate and scout rules are not used in this scenario.  Allied forces entering from reserve enter from either short edges, decided as if they were outflanking.  Eldar forces entering from reserve enter from either long table edges decided as if they were outflanking.  Units that fall back do so towards the nearest appropriate table edge (short - allies, long - Eldar).

First Turn: Allied forces get the first turn, however Eldar units count as having moved in the prior turn.

Game Length: Random Game Length

Victory Conditions: If the allied forces hold the gate they win.  Otherwise six objectives will be placed as normal and strategic victory points will determine victory.

Advance EMP: At the start of any Eldar Movement Phase after the first turn any Eldar Skimmer or Flyer that is within 12" of an allied force MC with the Jet Pack rule or flyer vehicle type must take a dangerous terrain test.

Masters of Divination: On the first turn of the game the eldar player may cast blessings during the opponent's psychic phase.  These blessings expire at the start of the Eldar player's turn as per usual.

Monday, September 8, 2014

Video Battle Report 2000 pts Eldar vs Chaos Space Marines

I'm continuing my Myrddin Campaign experiment to create a narrative string that runs through random opponents.  My idea behind the current list is that it's thematically a strike force of Autarchs leading aspect warriors.  This is at the initial stages of the war, before any Eldar forces have been marshaled to hold ground or make up for the lack of bodies the Eldar generally bring to battle.  It's essentially the special forces leading the way.

***

Eskalia prepared the Dire Avengers under her command for their work.  They would strike the flank of the Space Marines and retreat, leading them in to combat with the true enemy.

"This will not be a prolonged engagement.  Strike, retreat, and leave a trail for them to follow.  The forces of Chaos are masking their presence from their unsullied brethren, and we must correct this."

Before she could complete her orders she could feel the disturbance of a warp tear nearby.  Her brother Elthelio had appeared, accompanied by Khaine's Wrath, the Warp Spider shrine to which he had once been a member.

"I do wish you would stop risking your soul in such a manner," she said.

"Neither of us have time for your reprimands," he responded.  "Things are worse than we feared.  We do not have the luxury of re-directing the mon-keigh.  They would be slaughtered against this foe and the fears of our seers would come to pass.  They are not ready," he said.  He was her twin, yet they were so dissimilar, two ends of a spectrum.

"Our plan is flawless.  What madness could cause us to deviate?" she asked brusquely.

His words echoed in her head, "Daemon machines already walk this world."


Tuesday, August 5, 2014

Video Battle Report 1500 Eldar Vs Ultramarines

I'm trying a small experiment about, essentially to see if I can create a narrative from mostly random opponents.  To kick it off I've set up for a scouting force at 1500 pts to act as a prologue to the story.  I crafted a scouting force and my opponent opted to play along and designed an armored column.

If you like the additional close-ups I've been trying to splice in and other changes I've made please comment.  I think it would surprise most people to find out that even now the level of editing involved to improve sound and add in cut-a-way shots it actually takes more time to edit and finalize the video than it does to play the game.

***

Aaravynn pressed dirt between his finger and thumb.  Once a verdant and beautiful maiden world, Myrddin's rich soil had been processed and compacted to the point that it was little more than ruddy clay.  Given time they would simply pave it over.

"Filthy-" before he could finish his slur the audio unit in his ear barked into life.  The War Walkers, maneuverable and responsive as they were, given their size, made excellent reconnaissance vehicles, but were far from stealthy.  A small group of initiate space marines had been patrolling the flanks of the noisy tank column and, through dumb luck, had stumbled upon the walkers and alerted their well trained battle brothers to the Eldar presence.

He quickly called in reinforcements as a squad of marines armed with heavy ballistic arms took up a defensive position with a vantage almost as good as his.  The short, loud bursts of jump packs filled the air as a unit of assault marines, laden with decorations, took a forward position.  One of them, clearly the officer in charge, started to direct the trundling tanks to take up forward positions and take the fight to the enemy.

Retreat was no longer viable.  If they tried to melt away into safety then the marines would run them down before they could find sanctuary.  They had to hold the line long enough to make the marines withdraw in order to regroup and reinforce.

Then Aaravynn could order they retreat like shadows from the dawn.




Monday, February 10, 2014

Short Story: Shadow of Veilynndorr Part III (Conclusion)

Kester Bligh waited patiently as the grav-lift slowly carried him up to the Governor Level. His father, Deter Bligh, ruled Verdana IV almost entirely from his luxurious apartments at the top of Sladenkamp Hive. Despite their wealth and power the access grav-lift was little better quality than junk, often stopping for prolonged periods or becoming shrouded in darkness as the overhead light stopped flickering and simply fizzled out. The cramped space was made even more uncomfortable by the size of his two Ogryn bodyguards. While ab-humans were despisable abominations they still had their uses.

He was not certain why his father had requested his presence, but it was most likely something mundane and beneath him, but it was his duty to comply as the heir to the office. The light blinked again in rapid succession. When I am Governor I'll see that gets fixed. In fact I'll see this whole place renovated befitting my status.

The grav-lift went dark. He heard two loud thuds, one on either side of him, and when the light came on he saw a man in loose fitting robes wearing a helmet carved from bone and adorned with a number of feintly glowing stones and marked with intricate patterns. He noticed the man placed a hand on the hilt of a sword at his side, but he did not draw the weapon.

Kester noticed his bodyguards were both lying on the ground unconscious and as he went to reach for his bolt pistol (one of three his father purchased and had cost a small fortune) he found he was unable to move.

A voice came from the helmet, but it spoke in high gothic and he didn't understand. Then, in low gothic it said, “Greetings, Kester Bligh, Do you know who I am?”

“A dead man,” he responded, “when my father hears of this.”

“It is your father we need to discuss. I am Farseer Liridainn of Ulthwé.”

“Farseer?” Kester said. “You're one of those Eldar!” Rage boiled up within him. His father had been implored by some Inquisitor to foster a partnership with the foul xenos. At first it seemed to be a great succor to their Planetary Defense Force, providing aid to the Imperial regiments stretched thin trying to suppress a rebellion. But recently, as the rebels have grown more fierce the Eldar forces disappeared, leaving the Defense Forces to be overwhelmed in many areas. “What do you want of me?”

“I am here because the fate of countless lives rests upon you.”

“I am familiar with the lies of your kind, like the lies you told my father. What lies would you tell me.”

“You misunderstand,” the Eldar said. “I wish only to show you the truth.” The alien reached his hand out and touched Kester on the forehead. He was blinded by a blast of light that seemed to knock him off his feet, but then he felt the sensation of floating. As the weight of gravity came back to him and his vision cleared he saw that he was no longer in the grav-lift, but was standing in a long building stretching a great distance in either direction. Along the walls were stalls, each one held a vehicle that looked like a mixture of a tank and an aeroplane, only more sleek, as if a cresting wave had been captured and converted for battle. Most of the vehicles appeared long dormant, covered with crystalline webbing that shimmered like gossamer.

“My kin have been fighting wars on a scale you cannot imagine since before your species had learned to speak. We tamed stars and mastered light. Here we house the relics of an age gone by, our war engines silent not because they lack ferocity or safety, but because we lack the pilots to operate them.”

Kester felt excited at the thought of all the power those vehicles could confer. He hid a smug smile as he figured out what the alien was doing. He was proposing a partnership. They would provide the hardware and he would provide the operators. Bodies were Verdana IV's greatest natural resource.

“We cannot fight a war for you,” the Farseer said. “The loss of every Eldar life is a grievous wound that cannot be healed. Yet, you, have the power to tie the fates of both of our people together.”

The alien garage disappeared in a flash of darkness and when light returned it was dim and smokey. Ten Eldar, all dressed similarly to Liridainn, but with subtle differences in the details of their outfits, sat around a large circular table festooned with layers of patterns and designs. At the side of the room was a monstrous construct that must have stood seven meters tall. Its featureless face was disconcerting and made Kester uncomfortable.

“They cannot see or hear us,” Liridainn said. Just as the xenos had spoken Kester started to move, and the head of the construct turned as if to watch him. “Except Wraithseer Colano-ava,” he added. “Spirit walkers do not see the world as the rest of us do.”

“Why have you brought me here?” Kester said.

“As I told you, I brought you here for the truth. Your father is a disciple of the dark gods. Tzeentch, the Changer of Ways, has ensnared your father with false promises. The rebels that your militia fight are worshipers just like him. He is tearing apart your world from the inside.”

The Eldar around the table started to chant in unison. As the sound of their voices grew small runes that appeared to be carved of stone or bone rose into the air and swirled around the room.

“He has been tempted with false promises of power and knowledge, but the only true guarantee the dark gods can give is death. If you do not act, death comes to Sladenkamp.”

As the runes danced and spun faster, circling one another a blue glow started to emanate from the air above the table until images started to appear. Kester saw his planet at war, giant, winged bird-monsters descending from a gaping tear in the sky. On the other side of that tear was a realm of madness. Pink creatures appeared from nothing and split into smaller blue daemons. Other creatures had mouths for hands and breathed fire, and anything that fire touched was converted to something from a madman's nightmare. Images flashed showing the continents shift and distort as massive hive spires collapsed in on themselves or erupted like volcanoes spewing the warp effluvia high into the atmosphere. He saw the cluster of warp storms expand and swallow the entire solar system planet by planet.

Darkness descended again and Kester once again stood in the elevator with the Farseer. “Those storms aren't natural, are they?”

“No. Your father has been a servant of Chaos since before you were born. Slowly he has orchestrated this plot. He has suffered one loss, hoping to learn how to increase his Master's influence and gain the knowledge to overcome the endless swarm, but that does not matter. That defeat is of no consequence. While he lives the ultimate victory of the dark gods is as unavoidable as the is the loss of this world.”

“The loss of my inheritance,” Kester said. “He would leave me nothing.”

“The choice is yours,” the Farseer said. “The fate of my Craftworld and your world are both in your hands.”

The light in the ceiling blinked out and when it returned the alien was gone. Oddly, the light no longer flickered, it was as strong and steady as Kester was resolute.

The doors to the grav-lift opened and Kester stepped into his father's apartments. He found his father standing over a long table festooned with maps and speaking, seemingly to himself.

“Ah, son, I'm so happy you could join me.”

Without hesitation Kester drew his Bolt Pistol. Deter had two of his own, one on each side of his hips, but his confusion caused him to hesitate. As the explosive round tore through his father, detonating with a boom that reverberated throughout the apartments Kester smiled. He had secured his inheritance and saved his people in one deft move. He had made Verdana IV a force to be reckoned, a regional powerhouse that could, in time, expand its power and sphere of influence with the technological might of his new allies. His smile widened.

-----

            Liridainn watched from the safety of a Pegasus Transport ship as the last vestiges of the Warp Storm cluster dissipated. Without the storms acting as a blockade the splinter hive fleet slowly pressed throughout the void of space, tendrils stretching down towards the surface of Verdana IV.

            “You look pensive,” Gaeolina said from behind him as she placed her hands gently on his shoulders.

            “This is the face of total victory,” he said.

            “Total Victory?”

            “Yes. With the passing of the planet's governor Chaos has lost the heart of its power. Even better, the Imperium of Man will not sit idly while this system is invaded. They will respond in force, dragging the Hive Fleet into a war that will stretch on for centuries, preventing it from expanding on a path that once again threatens our kin. When truth prevails and Eldar lives are preserved, I consider that a complete and total victory.”

            “Truth?” she asked.


            “The manner in which they perished determined our own fate. The truth has always been that this planet was doomed.”

Sunday, February 9, 2014

Short Story: Shadow of Veilynndorr Part II

Muzzle flare after images danced on Farseer Liridainn’s vision like burst capillaries that splay color across frozen cheeks. In the serene moments between the bouts of cacophonous gunfire the ruins outside of Sladenkamp seemed to breath, inhaling uneasily before once again being rocked by the repetitious thunder strikes of heavy bolter fire from an entrenched Imperial Guard squad.


Liridainn crouched against a wall, his Witchblade humming gently in his hand. His black robes helped him stay hidden in the deep shadows stretching from the fragments of shattered buildings as he crept along. The humans were not what he was actually hunting. They were the bait. Its presence screamed to his mind like a psychic beacon. Esurient thoughts rippled from it like a stone thrown into a pool, but its natural camouflage was so complete that his vision was useless until it made its move. The beast would show itself as it lunged for the kill. It savored the endorphins produced through fear as a delicacy. The Farseer flicked his head to the side and gave a quick nod to the handful of Black Guardians he had brought with him as an escort, and at his signal they knew to keep their heads down. They were as invisible in the darkness as he, and equally patient. Once more Liridainn's thoughts slipped to the Spiritseer Gaeolina. He thought about how skilled she was coalescing shadows and darkness like a protective wall, though in all honesty her abilities were not the only reason he wished she was at his side. The Eldar relationship to the Path was often complex and every journey unique, but nothing had prepared him for the tumultuous connection that was love, and how it was contorted and strained by the needs of the Craftworld and the demands of the Path.

He pushed away those thoughts and quickly skimmed the skein for immediate threats. He held in place watching the guardsmen fire blindly. The temporary alliance between Ulthwé and the Imperial Guard was tenuous, but necessary. There were powerful psychic dampers that protected the large Imperial Apothecarum that loomed across the street carried the psychic signature of an Eldar mind protecting the location from the probing Rune Council of Ulthwé. Liridainn had to know what the humans and his kin endeavored to discover in secret.


Liridainn’s prey took the bait. Colors swirled and glinted odd reflections as the Lictor pounced upon the embedded Guardsmen. Its speed was impressive, and in barely a breath half of the humans had been disemboweled or gored to death. With barely a twitch Liridainn signaled his men. They broke cover and fired, their Shuriken Catapults spraying hundreds of the lethal discs into the area; flesh and bone tore apart covering the rubble with a layer of sinew and gore. The presence of a lictor wasn't a complete surprise. There was a tendril of a hive fleet blocked by a nearby series of warp storms, but an occasional spore pod would find its way to the surface of a nearby planet. Yet this planet already presented a threat to the Craftworld and another danger was a dark omen. Perhaps, if he could find the answers he could see how these events might affect the future. If Ulthwé believed that war would be unavoidable he might be able to lobby Iyanden for aid.


The path was now clear and they hurried into the front of the Apothecarum. In the distance he could here the near constant bellows of the Imperial cannons thrumming in the air as they attempted to push back a growing rebellion.


Liridainn and his Black Guardians entered the front of the building and hurried along its halls. Occasionally there was a flat ceiling light that would buzz whenever it blinked on in the ceiling, casting a greenish sallow glow along the otherwise dark corridors. Liridainn tested the psychic dampening and used his powers to provide fortune and guide fate on his Guardians. The psychic blocking the building had undergone only seemed to protect against powers of communication and probing, another curious clue. They descended through the confines of the complex attempting to create as little disturbance as possible.


As they moved further down they began to find scattered limbs and bloodstains, that became more frequent the further they went. Finally they reached a large room, big enough to house fifty Falcon Grav Tanks. The Walls were decorated with dissected parts from various Tyranids, with scanners and screens dotting the landscape. In the back of the large room was a giant Hive Tyrant, or as some humans referred to it a “Swarm Lord,” sitting dormant, the scales and flesh normally crowning its head were removed and instead a pile of electrodes and cables poured out of its brain, connected to one massive terminal. Bodies in long white coats lay scattered about its feet, and a Farseer carrying the marks of the Ealfynn Craftworld rested impaled upon one of its four huge Bone Sabres.


Liridainn could feel the curiosity of his squad pressing upon him like a great weight. “The dampening wasn't to keep us out, it was to keep the thoughts of this beast in,” he said hurriedly. “They were trying to unlock the secret of the Hive Synapse,” he said. The Swarm Lord's eyes opened. It stood, slowly, letting out a terrifying roar when it became fully erect. In one swing two Guardians had been broken, their entrails decorating the floor of the laboratory.


Liridainn was taken aback, and stumbled over a severed limb, falling onto his posterior, narrowly missing two swords swinging in from the other direction that swiped over his head. A hail of Shuriken fire poured at the Tyrant and seemed to bounce off uselessly. It hissed, its teeth bared in a constant sneer of hatred.


The Lord lashed out again and three more guardians fell. Time was running out and Liridainn did the last thing he could think of. He Reached out in a mental attack, an arc of purple light momentarily dancing connected their wills in battle, and as they pushed back and forth against one another until finally it squealed as he turned off the beast's mind in a most painful fashion. It slumped to the ground supported only by the cables, which had restricted it from leaving the room.



The Farseer stood and dusted off his robe. He only had a handful of Eldar left after the attack. “Collect the Soul Stones of the fallen. We will return to the Rune Council and tell them of the indiscretion of the Ealfynn. I feel the full effects of this tampering will remain unseen for some time to come, but we have more pressing matters at hand. The skein is clear. We will lose this war.”

Wednesday, February 5, 2014

Short Story: Shadow of Veilynndorr Part I

        Farseer Liridainn stared longingly at the vast expanse that was the infinity circuit of Ulthwé. It was teeming with tiny crystalline spiders, ever vigilant, protecting the psychic core from alien emanations. He exhaled a stagnant breath and returned to his duty.

          He pulled a large stone from underneath his robe watching its inner light flicker and dance as if alive. After running his hand along its smooth surface he held out the flawless stone and pressed it against one of the long branches of Wraithbone reaching out to the top of the Dome of Seers.

As the he began his dirge a low vibration could be felt through the intertwined construct. His mind drifted to thoughts of Gaeolina, the Spiritseer that had recovered the stone. She had led a small host of wraith constructs to return the spirits of the lost to the Craftworld. She was young, with vibrant blue eyes that made people underestimate her. His mind returned to the task at hand. The mourning song reached its apex and the crystalline bone spread over the stone leaving only a small portion exposed, housing it forever within.


         The song ended and a swarm of tiny gem-like spiders phased onto the stone spraying their dense webbing across its surface. When they finished their webbing made a thin skein that only left minor visible traces like glowing threads when light shifted around it.



          Another Eldar spirit had been entered into the infinity matrix denying She Who Thirsts one precious soul. His younger brother, Farseer Veilynndorr, who had once wept in his sanctum at the shallow talent of his precognition, had died on the outskirts of the human hive city Sladenkamp.


Liridainn removed the protective filter that was his Ghosthelm and surrendered to the undulating sea of psyches so that he could once again hear his brother's voice.

-----

          Veil removed the remaining shards of his Ghosthelm and let them drop like discarded rubbish from his long, elegant fingers. The wind howled as it swept over the mech dunes, bringing with it the slick scent of industrial lubricants.

          Unlike the other members of the Rune Council Veil had no gift for prediction; however he was powerfully in tune with the present, seeing in perfect clarity events at which his fellow seers could only guess.

          That was how he knew the truth that had been hidden from the Eldar of Craftworld Ealfynn. He knew the dark deception of the armored Mon-Keigh psyker and his secret affiliation.  He was assigned to outskirts of Sladenkamp under the order of the Imperial Inquisition, but intended to fulfill his own sinister ends. The wicked mage had found out the Seers of Ealfynn and the primitive Mon-Keigh sanctioned seers (always under the careful watch of a commissar) were working together to find secret knowledge. This so-called Librarian had intended to twist this situation to serve the Lord of Change. The Ealfynn themselves were, in part, to blame, as they had worked with the Imperium to block this venture from the seers of Ulthwé.

          Veil managed to get a warning to the rest of the Rune Council of Ulthwé about the presence of the traitor before the heavily armored division of Space Marines arrived. Yet, Veil was blind to the future and worried that inaction now would cause a greater threat to the Craftworld in the future. He decided to send back the strike force of rangers and guardians to stay behind and deal with the foul blot of mental power, forever banishing the heinous psyker to the Warp. He kept only a single Guardian squad and one Warlock disciple as a retinue.

He untied the knot holding his hair, letting it flow freely. The Force Rod the Librarian wielded had shattered his Ghosthelm and effectively severed his connection to the Warp as without the protection of his helm he would quickly suffer the predations of She Who Thirsts. Daemons would be drawn to him like a moth to a flame. For the first time in a millennium he was purely dependent upon his physical senses. It was at this point, alone, his retinue slain and his defenses shattered, when he was at his most vulnerable, that his enemy struck.

Veil spun and lashed out with his Witchblade tearing through the thick armor of his enemy. The Librarian reeled back, allowing a better view of the gash as it healed itself, proof he conspired with the dark gods. They fought fiercely, their weapons clashed repeatedly, flowing over the sound of the Mon-Keigh’s insidious laughter.
In the rubble of the war torn city Veil stepped wrong and sloppily fell forward, leaving himself vulnerable to attack. A surge of light leapt from the fingers of the Marine and struck at Veil rendering him blind. In a moment of panic he tumbled backward before another bolt, one of the blessings of Tzeentch, pierced the protective wards of his Rune armor and lifted him off the ground. His body thrashed, wracked with unspeakable pain, but in his head he heard the voice of his destroyer.
“You are too late, witch. This world had been claimed by the Lord of Change long ago. Already I have spread the mark of my lord through this blasted city. They will no longer worship that Corpse God; they will only worship me! The name Guiomme will be sung in the Annuls of Terra when Abaddon breaks that wretched throne and the minions of my Lord ravage the forbidden tomes of arcana and I stand at the helm of his victory.”
The lightning increased in intensity and his thoughts scattered like flower petals drifting on the wind. He could no longer remember what it was that had brought him to the planet, or the discovery he had made. All that was left were the emotions of his evaporated memories. Veil chose to let go of the last strands of spirit holding him to this body in order to make one final blow against his enemy. He opened a rift between the very fabric of the warp and reality like a churning maelstrom of doom with thick purple tentacles of non-reality that lashed out and wrapped around Guiomme, dragging his entire being physically into the Warp.
The traitor Librarian used his considerable will to fight his way back to reality. “This is not the end of me! I will return to do my master’s bidding! I will return and conquer the whole of this world! I have not yet begun to-” the snap of the rift implosion cut off the last of his words, but it was clear he had failed in his attempt to once and for all destroy the Librarian Guiomme by banishing him to the miseries of the warp. He had secured his kin some time to amass a force to fight the burgeoning infection of chaos and took some solace at that as his spirit slipped gently into the warm embrace of his Spirit Stone.
-----

          Liridainn jumped into awareness. He pulled a brace of runes from the pouch at his side and cast them into the air. As they danced and twirled around him he focused upon the skein of fate trode the myriad paths of the future. He watched without emotion as the companies of Imperial Guard fell to slaughter under the banner of Guiomme. Once sladenkamp fell the entire planet marched for the Lord of Change. Over and over he watched the cogs of the future slowly turn, and each variation saw the triumph of Guiomme and the nearby cluster of warp storms evolving to a second Eye of Terror that would lead to the destruction of Ealfynn and Iyanden Craftworlds, and ultimately would see Guiomme lead an assault on Ulthwé itself. There had to be a path to victory, a way to save his people. He could find no answer, until the moment he found nothing. Nothing was the only way he could describe the sensation of this path. It was as if something actively blocked his ability to look forward. The mystery had suddenly ignited a spark of hope. He would go to Sladenkamp and find out what Veilynndorr had known. Without warning his feeling of hope shifted to hate.

          His rage had surpassed logic. He felt the pure unadulterated pool of anger that slept within the heart of every Eldar burst like a dam.

          He could sense the groan of excitement and trepidation that emanated from the Infinity Circuit as it stood captive in his agitated presence.  Little by little he could sense the pulsing heartbeat that raced throughout its branches like capillaries.  It was getting progressively stronger, until he finally recognized it as the life pulse of the Avatar of Khaine.

          He would no longer walk the skein or consult the Rune Council on the next course of action. His heart cried out for vengeance while mourning for his loss. He would don his Witchblade, seek aid within the Shrines of the Aspects, and marshal the guardians under his command. 

The Avatar had awoken, the ceremonies of blood were being performed, and Craftworld Ulthwé was going to war.