I've been slowly getting to some of the units I've had kicking around that I really wanted to finish and get out of the way. In this case it's one of the most beautiful units in the game... Mandrakes. These models were originally made in metal, and they did not fare well in the transition to finecast, predominantly because their feet are such a thin and frail connection to the base, so they consistently break at the feet. In addition some of the weapons are extremely thin and removing thicker flash can break them.
With 8th allowing Keyword Aeldari and no real reason to build to a deeper keyword right now it's opened up the units I can take. In addition the rules for Mandrakes are quite sexy. Having them painted means my Ulthwe force can benefit from a thematic game wherein the warp is being abused and Mandrakes can represent an Aeldari style lesser daemon that isn't affiliated with Slaanesh. In their 5th edition book they were daemons.
In the hands of a better painter I think the unit would look absolutely gorgeous, but for my own skill level I was very happy with them and feel like they captured the feel I wanted them to have.
One thing you'll note is that similar to my Ulthwe Craftworld units no two models are exactly the same. For this squad I made sure their weapons were more varied, and I used a piece from a Venom to make sure the Night Fiend is properly recognisable in the squad.
The GW Technical blood has felt very appropriate for the Dark Eldar units, but none moreso than the Mandrakes, who I wanted to be if not bathed in it then definitely as stained as a butcher's apron. As for the bases, I made sure all of them had tufts of dying grass to thematically represent plants dying in their proximity (similar to what I did with Ynnead).
Wednesday, June 7, 2017
Friday, May 26, 2017
Reinforcing My Ynnari
I've finished some long term projects. The first is my second Hemlock, painted roughly 4 years after painting the first, and I've had it for over 6 months so it's about time I got to it. I'm happy with how similar they look. I'm hoping they are good in the new edition because I love the concept behind them.
Otherwise I've finally finished off the Incubi squad I started in 2012. They are lead by Drazhar (whom I converted to look like the 5th edition codex artwork). There is also a Klaivex with Banner (Crimson Moon Temple). I love the aesthetics of the unit and really hope they're fierce in 8th. To be honest I always had a bit of a sad run with this unit (they had three painted Incubi and I'd run them in a Venom with Drazhar and an Archon. That unit never made it into combat. They always died an ignominious death well before getting in to combat. However, with Strength from Death in the Ynnari rule set I had the chance to run them even without Drazhar and they royally kicked ass. The extra speed and out of sequence assaults made them an impressive threat. I had so much fun using that particular unit it inspired me to actually get around to painting the whole unit. With that in mind, I will need to get a raider if I ever intend to get them all in one transport at the same time. So many units waiting to get painted. I wish I was quicker at it.
Tuesday, May 23, 2017
Ulthwe Combat Gauge
In preparation for 8th edition I have been in a bit of a slumber with completing new projects. For instance I have unedited battle reports, one of which was sizeable and Ynnari vs the big imperial formation from Gathering Storm 1.
When I saw the combat gauge they showcased an Imperial Eagle. Not to be ignored by GW I put my design skills to work and made an Ulthwe Combat gauge. I was pretty happy with it. If you're interested in the file to make your own you can get the file here. It is an A4 page, not Letterhead for folks in the US, so please adjust your sizing accordingly.
Thursday, April 20, 2017
Triumverate of Ynnead, Deathworld Forest and Ynnari thoughts
As you can see I finished the Triumverate and the Deathworld Forest kit. As a painting project I found them models challenging in the way that they're layered, and in some ways they're easier to paint before being put together than when they're done, but the final product is striking on the table top. As far as the Forest, I opted for bright colours for most of the build as it is a stronger contrast to my army. I may even go back and add some further detail work on the terrain if I get bored enough, but even completing the main roots and trunks without picking out the fungi with a different colour than the rest of the trunk they look great. If the vines didn't cover the giant runes on the Eldritch Ruins you could probably get away without painting those if you wanted to (though I chose to paint them).
Having used the Deathworld Forest in a game we decided that if you were in overlapping areas that you had to take the effects of both pieces of terrain, which means in some areas you were taking AP 3 wounds on a 1-3. Over the course of a game the Deathworld Forest managed to kill 2 of my Scythe-Wraithguard, wounded a Wraithknight and took out both a Jetbike AND a Warlock (with sanctuary and Fortune). It was pretty harsh for me. My opponent, on the other hand, suffered a total of 0 wounds. While the 3+ save was handy (or a 2+ for the Nightfight turn) I'm not sure it balanced out the sheer destructiveness it unleashed upon me. This is definitely NOT to be confused with army friendly terrain such as the Tau wall or any of the slew of imperial stuff. That said it does look pretty.
Recently I got to play an 8k game against a Castellans of the Imperium force that included Guilliman as its warlord. We also tried out the Empyric Storm cards and the Balewind Vortex rules we'd come up with (the rules can be found here). While I did try out some new formations like the Ulthwe Strike Force and Triumverate, the game was big enough for me to include old favourites such as Crimson Death, Aspect Host, Wraith Host, and Seer Council. I added in a small cad as a complement and I was ready to set the world alight.
Things I learned:
The Visarch is better than I'd anticipated. Lacking an invul and being... not quite enough of a beat stick in my eyes I didn't have much in the way of high hopes, but the warlord trait that works when he's not the warlord was pretty useful, and since I had him in a small unit of Incubi it became clear to me that it was a substantially good way to deploy him. He took the first two wounds in the squad and then, as other models in his unit died, he'd regain a wound and gain an attack. I maxed him to the +3 attacks pretty quickly, but with Rage he really shines in a small unit taking on a greater foe.
The Revenant Discipline doesn't tickle my fancy. For me the best spell is the one that triggers a soulburst at 24" and all the others are forgettable.
Harlequins feel so much more formidable as Ynnari. The ability to pull off charges in an early phase, do some damage in an assault in the wrong phase, and then Hit & Run, followed by another charge in the same turn makes even a small squad a bit of a nightmare for opponents.
Wraith blades feel more viable with Strength from Death. Cannon and Scythe guard, however, feel too good. I paired up 10 standard wraithguard with an Archon with portal and when they entered play they were effectively guaranteed to trigger themselves for a soulburst. This meant the moment they drop down they wipe out two priority targets, assuming I place them correctly. That doesn't even include how likely it is for the scythe guard to self trigger. I had average luck with the heavy wraithcannons, but the Suncannon firing effectively 3 times every turn was an unholy terror on the board. I could see people using that build again once they see how effective it can be.
Strength from Death seems to move the game forward at an insane speed, making time to play the game all the way through exponentially quicker based on the game size. It really is an amazing defence against drop pod armies as they can lose units that haven't even fired yet to either assault or return fire. In some cases I was able to do more damage to my opponent in his turn than he was to me. We called the game after 2 1/2 turns when he had somewhere between 700 and 1500 pts left and I had roughly 6,500 pts left. I had roughly run through the equivalent of 5 turns of shooting in that time. It was absolutely ludicrous. Playing against Ynnari will require completely different tactics than playing against any other force in the game. One thing to recognise is that once the force gets rolling it's an absolutely juggernaut. In many ways if you're caught off guard it doesn't just feel like you're playing against a new army... It feels like the two players are playing different games.
The Ulthwe Strike Force is interesting, but my predilection for large units means I actually find Battle Focus more helpful to the unit than Strength from Death.
I really, really want to try Shining Spears out in the Ynnari list. I think they are one of the units that is potentially terrifying.
Friday, February 24, 2017
Yvraine: The Emissary of Ynnead
Another week passed and Another member of the Triumverate is completed. In this case Yvraine. I'm a big fan of the model as I really like its over the top elegance. To keep the model as a unifying choice between the factions I opted to use some of the blood technical paint to help it bridge the gap. I gave it a second coating post Matte spray in order to keep it glistening and fresh looking. In reference to her arc in the book I made her left hand, the restored hand, coloured with the blood paint as well, almost as if it's a bridge between Ynnead and Khaine.
One of the real joys of these Ynnari models is that they allow me to splash more colour in to my force. I've built the Visarch and I've also started the Deathworld Forest. Seems odd to have an obviously themed terrain set that is actually deadly to the force using it as cover. Especially considering it doesn't actually block line of sight. In fact, I just don't know how much I like that it is so porous. I might try to find ways to amend that issue, which would also make the terrain more tactical in its implementation. We'll see how it goes. In the mean time I'm back at the Triumverate and I've been crafting my first list.
Saturday, February 18, 2017
Ynnari Gaming Cards
Over the last few years I've found the cards that Games Workshop released very helpful for actual gaming, and so I was a bit disappointed that Gathering Storm II (Electric Boogaloo) did not have a set of cards released for the Revenant discipline or tactical objective cards. So I thought I'd make my own, but while I was at it I figured I'd make wargear cards as well to cover the entire range of Aeldari relics/artefacts/enigmas since an Ynnari list can take from either the parent book or the new set. I find it's good to have something on hand that both I and my opponent can use to reference rules without having to flip through books as often.
Below you can find the file to print out your own copy of the cards. They are designed to be the back to back on A4 sized paper (slightly different from the US Letter size). To create a real card feel I'd suggest using 200gsm paper or thicker. The corners are designed like the 6th edition psychic cards and I left the tactical cards square so that the corners can be left square or rounded as per the wish of the person doing the cutting.
Download: Ynnari Cards
Wednesday, February 15, 2017
The Yncarne
It took me about a week, but I finished the Yncarne (pictured next to the FW Avatar of Khaine for size comparison):
I have real respect for the people that could put the whole model together and paint it as one piece. I simply couldn't I found there were too many details hidden in the parallel pieces that were too close together for me to either 1) get my brush in there or 2) not ruin another part of the model. I had to keep in in five pieces. The left and right parts of the lower part of the soulstream. The add on section of soul stream at that goes high, the head with top part of the hair, and the body.
I actually quite disliked the model when it was all grey. It looked far too busy and seemed to lack definition to me. That said, the fully painted version of the model feels far more elegant. There is a lot of detail, but it doesn't feel overwhelming.
It doesn't have the pure centrepiece size one might expect, but it with the vibrant colours it should still stick out on the tabletop. More pics below:
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